Showing posts with label CoC. Show all posts
Showing posts with label CoC. Show all posts

Saturday, 23 June 2018

CoC TH 12

https://www.reddit.com/r/ClashOfClans/comments/8qb831/guide_townhall_12_is_finally_here_comprehensive/

Tuesday, 14 November 2017

CoC - Alle 3 Helden im Verbessern

Im 3 Tage ich habe alle 3 Helde in Verbessern gemacht. Die Produktion Dunkle Elixir war 60K pro Tag.

Sunday, 8 October 2017

CoC - Farming Base Early Town Hall 10

Usata all'inizio del Town Hall 10 per Farming. Si è mostrata limitata in protezione del elixir nero (soprattutto per quanto riguarda estrattori)

CoC - Farming Base Town Hall 10

Passaggio al Town Hall 11.

CoC - My War Base for Town Hall 10

La base da guerra usata con Town Hall 10 nel 2016

Wednesday, 4 October 2017

CoC - Speisekarte

1 Minenwerfer 9M 12t
2 Bombturm? 9M ?t
1 Wizardturm 9.2M ?t
Viel canons 9M ?t
Viel ? 9.5M 10t

CoC - Taktik

Jetzt 40K Dunkel Elixir für König (in verbesserten).
2-2.5M Geld in 25 Uhr (das ist einfach).
.8M Elixir für Grösser Wächter 12 (Geld zu kaufen Mauren)

Tuesday, 3 January 2017

CoC - Escalation Day 2 - We are the champions, my friend!

Would be able to rich the champions in the evening but between 6 PM and the midnight was at a party. Made last 150 cups before 2 AM without any difficulty. Used the same 10 valkirie, 2 golden army composition. Succeeded to maintain elixir level at 2-2.5 M during whole day 2. Dark elixir has dropped from 164 K to 102 K, so in total, not considering dark bonuses in the period, has lost 62K of dark elixir. After the switch back to farming army the elixir has dropped  quickly to 1.5 M and has stabilised there for cristal 2 league. Dark elixir has jumped up 25K in a day.

Saturday, 31 December 2016

CoC - Escalation After Day 1

Supercell offers boost of army for 1 gem. Army, spells and queen can be boosted by 3 gems. In a day arrived to cristall league.
The critical point is elixir. Now at a bit upper than 2M. It was at 7M at the beginning of escalation.

Now the army is:
Queen 26
10 valky 5 (max)
2 golem 4
4 bombers
9 wizards  (max)
2 levitation 3 (max)
2 rush (max)
1 freeze 4
1 poison 4

Monday, 17 October 2016

CoC - New Update, Changes in Approach

4 days ago a new update arrived. Some reflection on the changes.


1) The game becomes less stressful as soon as it is possible to train 2 full armies in stand by, thus at least 2 rushes one after another are possible. This means more long pauses between 2 connections to the game (close to 1 hour).


2) Some buildings and researches decresed in cost, means easier resource requisites:
  • mortars
  • wizards (next research to be scheduled)
  • archer towers
Do the necessary updates as soon as 2 new bomb towers are quite updated to the adequate levels.


3) King is now at 25 level. So the queen may be updated. What is the best approach:
  • schedule upgrade as soon as it is possible (means no hero remains for farming and we are still without the upgraded version of wizards)
  • wait with upgrade till the deposit of dark elixir is almost full (in this case, it could be that king will be able to support during the queen's upgrade and wizards will be more powerfull)

Wednesday, 28 September 2016

CoC - Dark Elixir Options

In 3 days a king of 22nd level is ready. In 6 days the current research is over (Hog Riders). In 2 days the next builder is free.

The quickest dark elixir consumption option is to invest immediately. No option here, it could be only the queen 21.

The non-stop stick of 5 updates option would be to wait for 3 days instead of 2 and invest in king 23.

The last is to invest in research maximizing golem (used only during the wars).

Tuesday, 20 September 2016

CoC - Dark Road after Maxed Hog Riders

With the new layout of the village it is expected that the dark elixir will grow even quicker. The position of all dark elixir drills inside the separated core of the village, defends it well from the long staying small rushes aimed only to steal the dark elixir (typically in one such rush I could loose even 2.5 K of dark elixir).

The next dark elixir update for sure will be a hero and more sense to do it with the king. It is already 21th level, so he is a bit ahead of the queen till 25th level. More the farming with the queen is more effective thus in the meanwhile the speed of farming will be reduced less.

The next update may be the queen or the next dark elixir research. The research best candidate is the maxed golem.

Friday, 16 September 2016

CoC - Hog Riders Go to Max

Next research must be with dark elixir. Best is hog riders. If no cash it would be fine poison maxed as well.

Elixir is for the last camp.

Tuesday, 13 September 2016

CoC - Last Camp

Today send queen in up to level 20 and schedule last but one camp.
No way at least part of gold to be spent in walls. How much to spend? 3.25 * 1.5 = 4.9 free means 3.6M in storage.
Next research should be in dark elixir again. Best hog riders (100 k) used, when queen in in up.
Next elixir update is the last camp. It is the best force increase actually.

Wednesday, 7 September 2016

CoC - Minion in the Air

2 days till the next research will be scheduled. Elixir is very low thus dark elixir research must be used.
On 75 the best is poison.
On 90 the best is golem.
On 100 minion or hog rider (greater demage increase).

Tuesday, 16 August 2016

CoC - Best Use of Gems in Town Hall 10

Being at 20% of development (maxed infernos and all x-bows in last update) I have discovered to not have any incentive to use gems for boost of barracks due to too high rate of gold accomulation.

The possible solutions could be:
  • schedule highest gold rate consumption constructions
  • minimize activity once in deposits there is less space then the pace of internal production till the next builder
  • leave 1 builder almost always free and use the gold and elixir in time for making walls stronger, slower rate of growing
  • do boosts the same, loosing the gold over 8.5 M cap
  • instant building (about 250 gems for a day)
Any alternative to boost or few minutes/hours instant building has no sense. The huge amount of gems can be useful for:
  • dark elixir farming (once deposits are close to be full or elixir first tier upgrades are over)
  • cups hunting to reach champions league (in late town hall 10) and get 2000 gems

Wednesday, 10 August 2016

CoC - 1M of Gold Lost Due To All Builders Business

This should be a lesson for the future. Simplest approach define the average pace per date (in last half  of a day without any rush I reached 3.25 M  gold). Considering this we never have to permit the next builder is available in more then 2.6 days (2 days and 15 hours).

Wednesday, 3 August 2016

CoC - Farming Without Queen


  • 4 earthquakes to open the defence
  • 1 earthquake in the center close to town hall and strong defences
  • 2 freeze spell for 2 inferno towers
  • 1 rush spell
  • 2/3 golems
  • 10/16 giants ?
  • 10 bombers (for the first line) ?
  • 10 wizards ?


Tuesday, 2 August 2016

CoC - Quick Dark Elixir Farming with Super Queen


  • all barracks to produce only angels
  • all dark barracks to produce only minions
around 30 minions to remove side constructions (force the queen to go directly to the center)
queen plus 4-8 angels

author states you may attack each 6 minutes and farm about 100K of dark elixir per day

rush spell may power queen
levitating spell may help to go deeper in base

CoC - Power Farming Without Herous


  • 8 giants
  • 4 angels
  • 7 wizards
  • 12 valkirie
  • levitating spell
  • rush spell
Good results but very slow (30 minutes per attack) and very costly of dark elixir (close to 2K per attack).