In weekend scheduled:
- dark elixir drill 3
- air defense 5
- elixir storage 11
Gathered 2 M of gold for Town Hall 8 and 0.9 M of elixir. Used for the first time technique of non full barracks. The idea is: if I find a good town to attack with reduced forces, why not. It works well and doesn't require speed up in barracks production. The King is important especially at the end of attack. He can be used in this way almost every attack.
Today in the night the town was attacked with 2 P.E.K.K.A. 3 dragons, 8 balloons, 11 wizards (level 5), 3 lightning spells on the only active air defence. It was completely destroyed with summary lost of 350 K of resources but attacking army costed more then 250 K.
Scheduling town hall today we will not be able to upgrade all 4 barracks to level 9 but only 3. It is enough to produce 9 dragons in 1:30 hours.
Total time: 36.4 Ideal time: 9.1
queue length: 8.8
dark elixir drill 3 (on going) - 0.8
Town Hall 8 - 8.0
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queue length: 9.8
elixir deposit (on going) - 0.8
barrack 9 - 4.0
dark barrack - 5.0
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queue length: 7.5
Tesla 3 (on going) - 1.5
air defense 5 - 6.0
---
queue length: 10.3
air defense 5 (on going) - 4.3
barrack 8 -> barrack 9 - 6.0
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dark elixir drill 3 (on going) 19 hours (15-08-25 07:14)
gold 2.224.640
elixir 1.041.920
dark 3.600
Gold: 3.580.000/1.7 =2.105.882
Elixir: 2.800.000/1.3 =2.153.846
Dark Elixir: 23.600/13.7 =1.723
queue length: 8.8
dark elixir drill 3 (on going) - 0.8
Town Hall 8 - 8.0
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queue length: 9.8
elixir deposit (on going) - 0.8
barrack 9 - 4.0
dark barrack - 5.0
---
queue length: 7.5
Tesla 3 (on going) - 1.5
air defense 5 - 6.0
---
queue length: 10.3
air defense 5 (on going) - 4.3
barrack 8 -> barrack 9 - 6.0
---
dark elixir drill 3 (on going) 19 hours (15-08-25 07:14)
gold 2.224.640
elixir 1.041.920
dark 3.600
Gold: 3.580.000/1.7 =2.105.882
Elixir: 2.800.000/1.3 =2.153.846
Dark Elixir: 23.600/13.7 =1.723
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