http://forum.supercell.net/showthread.php/381173-War-matchmaking-explained
Based on the following article it seems that for every town hall level it is considered 3 sublevels: initial, middle, advanced. Thus the switch would not produce huge changes in the total war enemy composition.
At the same time the choice is between:
Based on the following article it seems that for every town hall level it is considered 3 sublevels: initial, middle, advanced. Thus the switch would not produce huge changes in the total war enemy composition.
At the same time the choice is between:
- town hall 9 - queen - additional defence structures
- archer tower 10 - necessity to go with investment of dark elixir in pure war upgrades (hog riders 3-4).
Reading past history have seen that migration to town hall 8 was done after all defenses were upgraded. I am not at the same situation now: it is yet 58 days of defence construction (to be divided between 4 workers) and yet enough elixir buildings to upgrade (30 days).
More the experiments to jump to golum 2 upgrade have slown done dark elixir increment (just +5 K in 3 days).
Thus in the evening the 3rd archer tower 10 and purple wall village. A new era of walls begins. 200 K is needed to update one piece.
Next updates: possibly 2nd PEKKA barrack and Tesla (to avoid long pauses at the end of level).
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